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Dragon Conquer Wiki

Quests, daily tasks, rewards, gear upgrades and the shops of Dragon Conquer.

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Quests

First Reborn

First Reborn

Where

Celestine, Twin City (365,92) and Eternity, Market (298,217)

Who

Fully promoted and level 120. Water Taoists: level 110.

Steps
  1. Collect one normal Phoenix, Dragon, Fury, Rainbow, Kylin, Violet and Moon Gem. Mining and monsters drop gems.
  2. Kill the WaterLord on the first island of the Adventure Zone (517,732). It drops a CleanWater half of the time.
  3. Give Celestine the 7 gems and the CleanWater. She gives you a CelestialStone.
  4. Free at least 3 spaces in your bag, then take the CelestialStone to Eternity.
  5. Pick Normal reborn or Blessed reborn. For a Normal reborn, pick the Super Gem you want.
  6. Pick your new class: Trojan, Warrior, Archer, Ninja, Monk, Water Taoist or Fire Taoist. You start again at level 15.
Prize

Normal reborn: the Super Gem you picked. Blessed reborn: a -1 on a random item you wear that has no -1 yet.

A Trojan, Warrior, Archer, Water Taoist or Fire Taoist also gets a Unique weapon: a Cutlass with Poison (Trojan, Warrior), a SpeedBow with Poison (Archer), or an EndBacksword with MP (Water Taoist) or HP (Fire Taoist). Ninjas and Monks get no weapon.

Good to know

Everything you wear except the bottle, garment and arrows turns into a low level item of the same kind. It keeps its quality, plus and sockets.

Your left-hand weapon goes back to your bag.

Your skills and weapon skills go back to level 0. See Reborn Skills for what you keep.

After your reborn, CelestialTao in the Market (291,200) resets your attribute points for 1 DragonBall.

Second Reborn

Second Reborn

Where

Reborn 2, Market (212,213) and Alex, Ape City (436,308)

Who

First reborn and level 110 to start. To reborn: fully promoted and level 120 (Water Taoists: level 110).

Steps
  1. Talk to Reborn 2 in the Market and pick "Enter the quest". On the quest map, your stage and targets show at the top right of your screen.
  2. Stage 1: monsters on the quest map drop Moss, DreamGrass and SoulAroma (1 kill in 10 drops one). Each seal below takes one of each.
  3. At the EarthSeal (444,878), call a Hill Spirit and kill it for a GhostHorn. Arthur (607,637) turns 3 GhostHorns into an EvilTooth.
  4. At the WaterSeal (883,447), use an EvilTooth to call a Swift Devil. It drops a FeatherStone. Arthur turns 3 FeatherStones into an ImmortalStone.
  5. At the FireSeal (920,929), use an ImmortalStone to call a Banshee. It drops a VigorFragment. Arthur turns 3 VigorFragments into an ImpureVigor.
  6. At the CleansingStove (715,744), use an ImpureVigor to call a Cleansing Devil. It drops a PureVigor.
  7. When you hold 3 PureVigor, use one of them to finish stage 1.
  8. Stage 2: kill monsters on the quest map until you have 40,000 points. Each boss of stage 3 gives 500 points, a SerpentSpirit, HadesLord or FiendLord gives 20, any other monster gives 1.
  9. Stage 3: kill these 8 bosses in this order: Andrew (93,552), Peter (305,686), Philip (465,501), Timothy (665,491), Daphne (701,320), Victoria (670,979), Wayne (549,97), Theodore (963,672). A boss killed out of order does not count. Do the whole round 9 times. Each boss comes back 2 minutes after it dies.
  10. Stage 4: kill a SerpentSpirit (266,608), HadesLord (971,647) or FiendLord (467,698) for a SquamaBead.
  11. At the SatanSeal (331,340), use the SquamaBead to call Satan. Kill Satan, then the two Satans that come out after it, one after the other.
  12. When the last one dies you are sent to the Market. Talk to Reborn 2, pick "Go to Alex" and Alex reborns you for free.
Prize

Your second reborn, with no ExemptionToken needed.

Good to know

No time for the quest? Alex also reborns you for 1 ExemptionToken.

Stage 1 needs 3 PureVigor in all: 81 Hill Spirits, 27 Swift Devils, 9 Banshees and 3 Cleansing Devils, each called with one Moss, DreamGrass and SoulAroma.

Only one of each called monster can be on the map at a time.

You can finish the quest once.

Your gear and skills change the same way as on the first reborn.

Reborn Skills

Who

Every reborn, the first and the second.

How

Pick the same class again and nothing is taken away. You also get a new skill: CruelShade (Trojan), Reflect (Warrior), Poison (Archer), Pervade (Water Taoist) or Dodge (Fire Taoist).

Pick a new class and some skills of your old class are taken away:

Trojan: Accuracy and Hercules.

Warrior into Trojan: Shield, Superman and Dash.

Warrior into Water Taoist: Accuracy, Dash and FlyingMoon.

Warrior into Archer, Ninja, Monk or Fire Taoist: Accuracy, Superman, Dash and FlyingMoon.

Archer: RapidFire, Scatter, Fly, ArrowRain and Intensify. You get FreezingArrow.

Ninja: TwofoldBlades, PoisonStar, Counter-Kill, ArcherBane, ShurikenVortex and FatalStrike.

Monk: RadiantPalm, Oblivion, TyrantAura, SoulShackle, FendAura, WhirlwindKick, the five Elemental Auras, Tranquility, Compassion and TripleAttack.

Water Taoist into Trojan or Warrior: Fire, Lightning, Volcano, SpeedLightning, HealingRain, Invisibility, AdvancedCure, Nectar, Pray and Revive.

Water Taoist into Archer, Ninja or Monk: Fire, Lightning, Volcano, SpeedLightning, HealingRain, StarofAccuracy, AdvancedCure, Nectar, Pray and Revive.

Water Taoist into Fire Taoist: Fire, Lightning, Volcano, SpeedLightning, Cure, StarofAccuracy, Nectar and Pray.

Fire Taoist into Trojan, Warrior, Archer, Ninja or Monk: Thunder, Fire, Tornado, FireCircle, FireRing, Bomb, FireofHell, FireMeteor, Lightning, Volcano and SpeedLightning.

Fire Taoist into Water Taoist: Fire, Cure, Tornado, FireCircle, FireRing, Bomb, FireofHell, FireMeteor, Lightning, Volcano and SpeedLightning.

Every other skill stays.

Good to know

Every skill and weapon skill starts again at level 0 after a reborn.

A Water Taoist on your reborn path keeps Thunder, Stigma, MagicShield and Meditation, whatever class you are now.

Some skills come back by themselves when you sign in. Water Taoist on your reborn path: Stigma, MagicShield, Meditation, StarofAccuracy, Invisibility, WaterElf and DivineHare. Warrior at your first reborn: Shield. Trojan on your reborn path: Cyclone.

Warrior and Water Taoist both on your reborn path: Superman comes back as well.

The second reborn takes away the skills of the class you leave in the same way, and it can also take away Shield, Superman or FireCircle that you kept from your first life.

Every reborn gives you SummonGuard, and the second reborn gives Bless. A Warrior in your second life gets Reflect.

Meteor Tear

Meteor Tear

Where

Milly, Phoenix Castle (804,461)

Steps
  1. Talk to Milly. She gives you her letter.
  2. Take the letter to her sister Minner, Bird Island (707,545). Minner gives you a GuardianStar.
  3. Take the GuardianStar, 1 Amrita and 1 Meteor to Joe in the desert, Desert City (77,326). Joe gives you a SadMeteor.
  4. Take the SadMeteor back to Minner.
Prize

A MeteorTear.

Good to know

You can do it as many times as you like.

Joy's Mission

Joy's Mission

Where

Joy, Phoenix Castle (324,187)

Steps
  1. Talk to Joy and take her letter.
  2. Take the letter to her father Mike, Desert City (486,618), with 2 normal Fury Gems, 1 normal Dragon Gem and 5 EuxeniteOres. Mike makes the bow.
  3. Bring the bow back to Joy.
Prize

An Elite Leopard Coat.

Good to know

You can do it as many times as you like.

Labyrinth

Labyrinth

Where

Simon, Twin City (393,235)

Steps
  1. Simon takes you to floor 1 for 2,000 VirtuePoints.
  2. Each floor has a general (East, West, South and North General). Give the general the token of that floor to go up, or ask to go back to Twin City for free.
  3. Floor 1 to 2 takes a SkyToken (GoldGhosts drop it), floor 2 to 3 an EarthToken (AgileRats), floor 3 to 4 a SoulToken (FiendBats). A token drops about 1 kill in 50.
  4. Collect diamonds on the way and bring 17 of one kind to Simon.
Prize

17 SunDiamonds (from Slingers): 2 Meteors.

17 MoonDiamonds (from Bladelings): 4 Meteors.

17 StarDiamonds (from BlueBirds): a StarBox.

17 CloudDiamonds (from MinotaurL120): an AncestorBox.

Good to know

Floor 1: Slingers, GoldGhosts and the Gibbon. Floor 2: AgileRats, Bladelings and the Naga. Floor 3: BlueBirds, FiendBats and the Talon. Floor 4: MinotaurL120 and the Syren.

Diamonds are rare: about 3 kills in 1,000 drop one (CloudDiamonds 2 in 1,000).

A StarBox holds one random gem: usually normal, sometimes Refined, rarely Super.

An AncestorBox holds a random gem, a Meteor, a MeteorTear, 150,000 gold or a DragonBall.

Moon Box

Moon Box

Where

FortuneTeller, Twin City (337,720) and Maggie, Lineup Pass (19,19)

Steps
  1. The FortuneTeller in Twin City takes you to Maggie.
  2. Talk to Maggie and ask to go to the tactics. She sends you to a random tactic.
  3. Kill the ToughHorns there until one drops the CommandToken of that tactic (about 1 kill in 10).
  4. With the token, talk to the Ghost (6,66) to go back to Maggie. You keep the token. The GuardianGod (204,150) tells you which tactic you are in.
  5. Collect all 6 CommandTokens: Peace, Chaos, Deserted, Disturbed, Prosperous and Calmed.
  6. Maggie can also send you to the Death tactic. With all 6 tokens, talk to the Ghost (6,66) there. The Ghost takes the tokens, gives you a SoulJade and sends you to the Life tactic.
  7. In the Life tactic, give the SoulJade to a VagrantGhost. The VagrantGhost gives you a MoonBox and sends you back to Maggie.
Prize

A MoonBox. Open it with 3 free bag spaces for 3 Meteors, or for a Refined, Unique or Elite SoftBoots, GoldRing, BrassHeavyRing, BrassBracelet, ThreadNecklace or PurpleBag (rarely a Refined one with 1 socket).

Good to know

Each trip is random, so you can land in a tactic you already have.

In the Death tactic without all 6 tokens, the only way out is to die.

Ancient Devil

Ancient Devil

Where

Exorcist, Bird Island (715,584)

Who

A team with all 5 of these classes: Trojan, Warrior, Archer, Water Taoist and Fire Taoist.

Steps
  1. The Exorcist takes you to the Ancient Island.
  2. Each of the 5 classes has its own guard and its own test: WarriorGuard, TrojanGuard, ArcherGuard, WaterGuard and FireGuard. Talk to the guard of your class to enter your test.
  3. Kill the Devil of your class (WarriorDevil, TrojanDevil, ArcherDevil, WaterDevil or FireDevil). It always drops the Certificate of your class.
  4. Give the Certificate to your guard for the Amulet of your class.
  5. Give all 5 Amulets to one player. That player steps on the yellow switch to bring out the Ancient Devil.
  6. Kill the Ancient Devil.
Prize

The Ancient Devil drops 6 Meteors, or 1 time in 20 a DragonBall.

Good to know

Each player can get one Amulet a day.

There is no guard for Ninjas or Monks, so they cannot take a test.

Snake King

Snake King

Where

GreenSnake, Bird Island (678,966)

Steps
  1. GreenSnake takes you to the Snake King's lair for free.
  2. GreenSnake in the lair (87,44) takes you back to Bird Island when you want to leave.
Good to know

The Snake King stole the Ape King's treasure, and he is very powerful.

The Snake King is level 120.

Blue Mice

Blue Mice

Where

OldMiner, Phoenix Castle (907,546) and GeneralJudd, Twin City (396,233)

Steps
  1. Get a needle from OldMiner: a SilverNeedle for 1 normal Dragon, Phoenix, Kylin or Rainbow Gem, or a GoldNeedle for 1 normal Fury, Moon or Violet Gem. You can hold only one needle at a time.
  2. The Assistant in Phoenix Castle (934,562) takes you into the mine. The BlueMice are on the 2nd, 3rd and 4th floors of the mine. Click one to catch it.
  3. A GoldNeedle catches the mouse 4 times in 10, a SilverNeedle 1 time in 4. If it gets away, you keep your needle.
  4. A caught mouse uses up the needle and gives you stolen items. With a SilverNeedle: usually the AsterNecklace, sometimes the PinetumPicture or the RoyalSword. With a GoldNeedle: the RoyalSword, often with the PinetumPicture or with all 3 stolen items, rarely the SecretCommand.
  5. Bring what you find to GeneralJudd.
Prize

SecretCommand: 10 Meteors.

RoyalSword and PinetumPicture: 6 Meteors.

RoyalSword: 5 Meteors.

PinetumPicture and AsterNecklace: 2 Meteors.

AsterNecklace or PinetumPicture: 1 Meteor, sometimes with 20,000 or 50,000 gold.

Good to know

GeneralJudd needs free bag space for the Meteors.

The SecretCommand rarely gives a DragonBall instead of Meteors.

StarSword Trade

StarSword Trade

Dis City: Wednesday and Friday, 04:00 and 18:00 server time
Where

SolarSaint, Ape City (532,480)

Steps
  1. Get a StarSword in Dis City: on the last floor, kill UltimatePluto. It always drops the DarkHorn.
  2. Give the DarkHorn to Solar Saint, who comes out on the last floor 5 minutes after UltimatePluto dies. Keep 2 free bag spaces. You get a StarSword and a random garment.
  3. Give the StarSword to SolarSaint in Ape City for one random prize.
Prize

One of these: a 1 socket Super weapon of the kind you have the highest weapon skill in, a 1 socket Elite armor for your class, an ExpBall, a DragonBall, a PrayingStone(M) or a PrayingStone(L).

Good to know

The ExpBall comes up twice as often as each other prize.

If you die while you hold the DarkHorn, you drop it.

Handing in the DarkHorn ends Dis City.

Daily Tasks

Hunter Jars

Hunter Jars

Where

TCCaptain, Twin City (435,438): up to level 25. PCCaptain, Phoenix Castle (227,257): 26 to 45. ACCaptain, Ape City (566,620): 46 to 65. DCCaptain, Desert City (476,631): 66 to 86. BICaptain, Bird Island (791,566): 86 to 100. MCCaptain, Desert City (80,318): 100 to 120.

How

Take a jar from the captain of your level and kill the monsters he asks for.

Up to 3 jars a day.

Prize

Experience.

Cloud Saint

Cloud Saint

Where

CloudSaint, Market (205,213)

Who

Level 120 and up.

How

Take his contract and kill the monsters, stage by stage: 600, 900, 1,300 and 1,800 kills.

Once a day.

Prize

The experience of 2 EXP balls and 7 Meteors.

DragonBall Experience

DragonBall Experience

Where

UnknownMan, Market (212,204)

Who

Below level 130.

How

Give him 100 gold first.

Once a day he turns DragonBalls into experience: 1 DragonBall below level 100, 2 from level 100.

Rewards

Online Points

Online Points

Where

OnlinePoints, Twin City (421,378)

How

Pick the character that collects your Online Points.

See the top 5, and trade your points for rewards.

New Player Gift

New Player Gift

Where

Welcome Lord, Birth Village (87,41)

Who

New accounts, once.

Prize

10 EXP Balls and 1 day of VIP Silver.

Daily Rewards

How

28 days of rewards.

After all 28 days you can reset it. A reset removes an active Prima.

Nobility Ranks

How

Donate gold or CPs in the Nobility window. 1 CP counts as 50,000 gold.

Your rank comes from your place among all donors.

Good to know

King: the top 5 donors.

Prince: places 6 to 17.

Duke: places 18 to 60.

Earl: 200,000,000 gold donated. Baron: 100,000,000. Knight: 30,000,000.

A rank adds Battle Power: King 12, Prince 9, Duke 7, Earl 5, Baron 3, Knight 1.

The Battle Power of your rank does not count on the Nobility War map.

Gear Upgrades

How to open sockets, add and remove gems, compose, enchant and bless your gear.

Open a SocketOpen a SocketOpen a SocketOpen a Socket

Open a Socket

How

ArtisanOu, Bird Island (756,545), opens sockets in the weapon you wear: 1 DragonBall for the first socket, 5 DragonBalls for the second.

Upgrading an item builds up its chance to open its next socket: every DragonBall quality upgrade and every Meteor or MeteorScroll level upgrade at ArtisanWind, Twin City (421,352), or at MagicArtisan, Market (179,208).

WeaponMaster, Market (178,192), raises the level of an item you wear for 1 DragonBall, and that builds up the chance too.

Good to know

The first socket opens much sooner than the second.

On average the first socket opens after about 44 DragonBall quality upgrades, or about 140 Meteor or MeteorScroll level upgrades.

The second socket takes longer: about 119 DragonBall quality upgrades on average, or about 376 Meteor or MeteorScroll level upgrades.

A failed upgrade still adds to the chance, but a socket only opens on an upgrade that works. The count starts again after a socket opens.

Repair the item first: a damaged item cannot be upgraded.

At ArtisanWind a failed upgrade halves the item's durability.

Some rewards already have a socket open: the StarSword trade and the MoonBox (see Quests).

Add a Gem

Add a Gem

Where

ArtisanWu, Phoenix Castle (242,237)

How

Click ArtisanWu to open the gem window, then set the gem into your item.

Good to know

The item needs an open socket, and the item and the gem must be in your bag.

The gem goes into the first empty socket.

Any Phoenix, Dragon, Fury, Rainbow, Kylin, Violet, Moon or Tortoise Gem works: normal, refined or super.

Gems go into headgear, necklaces and bags, armor, weapons and shields, rings and bracelets, and boots. Not into bottles, garments or accessories.

Remove a Gem

Remove a Gem

Where

ArtisanWu, Phoenix Castle (242,237)

How

Take the gem out of its socket in the same gem window.

Good to know

The gem is destroyed. It does not come back to your bag.

The socket stays open for a new gem.

The item must be in your bag.

Compose Your Gear

Compose Your Gear

Where

WuxingOven, Market (212,178) and (320,224)

Steps
  1. Talk to WuxingOven and pick Plus compose to open the compose window.
  2. Put in the item you want to raise, then one minor: a + stone, or an item of the same kind (a ring for a ring, a bow for a bow).
  3. Up to +9, two minors with the same plus as your item raise it by one. A +0 item needs two +1 minors.
Good to know

The most is +12.

From +9 it takes points: +9 to +10 takes 2,700 points, +10 to +11 takes 5,500 and +11 to +12 takes 9,000.

A minor is worth: +1 10 points, +2 40, +3 120, +4 360, +5 1,080, +6 3,240, +7 9,720, +8 or more 29,160. So one +6 minor takes a +9 item to +10.

Points left over after a plus stay on the item for the next one.

Compose one minor at a time. The minor must be +1 or more. A locked or bound item cannot be a minor.

Garments and accessories cannot be composed.

Steeds compose with another steed of +1 or more.

Health Enchant

Health Enchant

Where

WuxingOven, Market (212,178) and (320,224)

Steps
  1. Talk to WuxingOven and pick Health enchant to open the enchant window.
  2. Put in the item and a gem. The gem is used up and the item gets a new health bonus.
Good to know

The bonus is random, by gem:

Any normal gem: 1 to 59.

Refined: Dragon 100 to 159, Rainbow 80 to 129, Phoenix, Violet or Moon 60 to 109, Fury, Kylin or Tortoise 40 to 89.

Super: Dragon 200 to 255, Phoenix, Fury, Rainbow or Tortoise 170 to 229, Violet or Moon 140 to 199, Kylin 70 to 119.

The new bonus takes the place of the old one, even when it is lower.

The item must be in your bag. Not for bottles, garments, fans, towers, steeds or accessories.

Bless Your Gear

Bless Your Gear

Where

Ethereal, Market (320,228)

How

Your first -1 comes from picking Blessed reborn at your first reborn. It goes on a random item you wear that has no -1 yet.

Monsters can also drop items with -1, and a Super item that a monster drops already has -5.

Ethereal raises a blessed item you wear with Super Tortoise Gems: -1 to -3 for 1 gem, -3 to -5 for 3 gems, -5 to -7 for 5 gems.

Good to know

Ethereal cannot bless an item that has no -1 yet.

The most is -7.

Wear the item when you talk to Ethereal.

Alternate Gear

Steps
  1. Open your character window and click the Alternate Equipment button. The window of your second gear set opens.
  2. Put the gear for your second set into its slots.
  3. Press the switch button in that window to change between your main set and your second set.
Good to know

The second set has its own head, necklace, armor, right weapon, left weapon, ring, bottle, boots and garment.

The Fan, Tower and the two weapon accessories stay on with both sets.

An empty slot in your second set uses the piece from your main set. A weapon from your main set is used only when it fits with the weapon in your other hand.

A piece you put in your second set counts in place of the main piece in that slot. For example, a Cap in your second set counts instead of your main head piece.

The second set window shows only the pieces in your second set. The main pieces it uses still count, even though the window does not show them.

If your second set has a left weapon, it also needs a right weapon.

You cannot switch while flying.

Every piece in your second set must fit your level and class, or you cannot switch.

Store and Looks

CPs, CL Tokens, garments, accessories and glowing names.

CPs

How

Buy CPs on the Donate page of this website.

Claim them in the game from PrizeOfficer, Market (185,170).

Good to know

CPs are spent in the CPs shops, for example Accessory, Market (240,255), Soul Master, Market (198,213) and MountRetailer in the Stables (19,29).

CL Tokens

How

Garments, accessories, name styles and mounts in the shop below are bought with CL Tokens.

Buy CL Tokens on the Donate page of this website, then claim them from PrizeOfficer, Market (185,170).

Good to know

The shop window shows how many CL Tokens you have.

Garments and Accessories

Garments and Accessories

Where

VIP Garments, Market (193,170)

Steps
  1. Talk to VIP Garments and pick Cosmetic Shop.
  2. Pick the Garments or Accessories tab and find the item you like.
  3. Buy it and confirm. The item goes to your bag.
Good to know

Items cost from 1 to 15 CL Tokens. Most cost 5 or 10.

Some items are only for male or only for female characters. The shop marks them.

The same shop also has a Mount Collection.

Keep a free slot in your bag.

Glowing Names

Glowing Names

Where

VIP Garments, Market (193,170)

Steps
  1. Talk to VIP Garments and pick Name Styles.
  2. Pick a style, like Gold Glow, Red Shadow, Silver or Emerald, and buy it for 10 CL Tokens.
  3. Choose it as your style. Everyone around you sees your name in that style.
Good to know

There are 53 styles to buy, and the Default style is free.

You keep every style you buy, and you can switch between them for free at any time.

Black Market

Black Market Stalls

How

A Black Market stall closes by itself 14 days after it opens.

With the 30-day Gold VIP, your stall closes after 30 days instead.

Items that did not sell go to your Claims tab.

A stall closes right away when its last item sells.

Good to know

A booth left open with the offline button also closes after 14 days, or 30 days with the 30-day Gold VIP.

Booths you sit on yourself are not changed.

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