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Top KO, PK, and Battle Power
| Stryker | 2,650,479 |
| Emailiya | 2,539,910 |
| DarknutZ | 905,791 |
| Testarossa | 701,192 |
| BROTHERINOf | 682,189 |
| Executioner | 63,243 |
| Torturer | 61,425 |
| DrVia3d | 32,066 |
| Horny | 26,868 |
| TouchMyTotem | 25,537 |
| EvilSpawn | 354 |
| POSEIDON | 354 |
| Invictus | 354 |
| GodSlayer | 354 |
| Abolila | 354 |
Wealthiest Guilds
| SweetHome | 2,147,483,647 |
| LA~Familia | 1,261,294,373 |
| Final~Havoc | 437,955,441 |
| TheLastKingdom | 204,455,360 |
| ~UnforGiving~ | 198,880,021 |
Quests, daily tasks, rewards, gear upgrades and the shops of Dragon Conquer.
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Celestine, Twin City (365,92) and Eternity, Market (298,217)
Fully promoted and level 120. Water Taoists: level 110.
Normal reborn: the Super Gem you picked. Blessed reborn: a -1 on a random item you wear that has no -1 yet.
A Trojan, Warrior, Archer, Water Taoist or Fire Taoist also gets a Unique weapon: a Cutlass with Poison (Trojan, Warrior), a SpeedBow with Poison (Archer), or an EndBacksword with MP (Water Taoist) or HP (Fire Taoist). Ninjas and Monks get no weapon.
Everything you wear except the bottle, garment and arrows turns into a low level item of the same kind. It keeps its quality, plus and sockets.
Your left-hand weapon goes back to your bag.
Your skills and weapon skills go back to level 0. See Reborn Skills for what you keep.
After your reborn, CelestialTao in the Market (291,200) resets your attribute points for 1 DragonBall.
Reborn 2, Market (212,213) and Alex, Ape City (436,308)
First reborn and level 110 to start. To reborn: fully promoted and level 120 (Water Taoists: level 110).
Your second reborn, with no ExemptionToken needed.
No time for the quest? Alex also reborns you for 1 ExemptionToken.
Stage 1 needs 3 PureVigor in all: 81 Hill Spirits, 27 Swift Devils, 9 Banshees and 3 Cleansing Devils, each called with one Moss, DreamGrass and SoulAroma.
Only one of each called monster can be on the map at a time.
You can finish the quest once.
Your gear and skills change the same way as on the first reborn.
Every reborn, the first and the second.
Pick the same class again and nothing is taken away. You also get a new skill: CruelShade (Trojan), Reflect (Warrior), Poison (Archer), Pervade (Water Taoist) or Dodge (Fire Taoist).
Pick a new class and some skills of your old class are taken away:
Trojan: Accuracy and Hercules.
Warrior into Trojan: Shield, Superman and Dash.
Warrior into Water Taoist: Accuracy, Dash and FlyingMoon.
Warrior into Archer, Ninja, Monk or Fire Taoist: Accuracy, Superman, Dash and FlyingMoon.
Archer: RapidFire, Scatter, Fly, ArrowRain and Intensify. You get FreezingArrow.
Ninja: TwofoldBlades, PoisonStar, Counter-Kill, ArcherBane, ShurikenVortex and FatalStrike.
Monk: RadiantPalm, Oblivion, TyrantAura, SoulShackle, FendAura, WhirlwindKick, the five Elemental Auras, Tranquility, Compassion and TripleAttack.
Water Taoist into Trojan or Warrior: Fire, Lightning, Volcano, SpeedLightning, HealingRain, Invisibility, AdvancedCure, Nectar, Pray and Revive.
Water Taoist into Archer, Ninja or Monk: Fire, Lightning, Volcano, SpeedLightning, HealingRain, StarofAccuracy, AdvancedCure, Nectar, Pray and Revive.
Water Taoist into Fire Taoist: Fire, Lightning, Volcano, SpeedLightning, Cure, StarofAccuracy, Nectar and Pray.
Fire Taoist into Trojan, Warrior, Archer, Ninja or Monk: Thunder, Fire, Tornado, FireCircle, FireRing, Bomb, FireofHell, FireMeteor, Lightning, Volcano and SpeedLightning.
Fire Taoist into Water Taoist: Fire, Cure, Tornado, FireCircle, FireRing, Bomb, FireofHell, FireMeteor, Lightning, Volcano and SpeedLightning.
Every other skill stays.
Every skill and weapon skill starts again at level 0 after a reborn.
A Water Taoist on your reborn path keeps Thunder, Stigma, MagicShield and Meditation, whatever class you are now.
Some skills come back by themselves when you sign in. Water Taoist on your reborn path: Stigma, MagicShield, Meditation, StarofAccuracy, Invisibility, WaterElf and DivineHare. Warrior at your first reborn: Shield. Trojan on your reborn path: Cyclone.
Warrior and Water Taoist both on your reborn path: Superman comes back as well.
The second reborn takes away the skills of the class you leave in the same way, and it can also take away Shield, Superman or FireCircle that you kept from your first life.
Every reborn gives you SummonGuard, and the second reborn gives Bless. A Warrior in your second life gets Reflect.
Milly, Phoenix Castle (804,461)
A MeteorTear.
You can do it as many times as you like.
Joy, Phoenix Castle (324,187)
An Elite Leopard Coat.
You can do it as many times as you like.
Simon, Twin City (393,235)
17 SunDiamonds (from Slingers): 2 Meteors.
17 MoonDiamonds (from Bladelings): 4 Meteors.
17 StarDiamonds (from BlueBirds): a StarBox.
17 CloudDiamonds (from MinotaurL120): an AncestorBox.
Floor 1: Slingers, GoldGhosts and the Gibbon. Floor 2: AgileRats, Bladelings and the Naga. Floor 3: BlueBirds, FiendBats and the Talon. Floor 4: MinotaurL120 and the Syren.
Diamonds are rare: about 3 kills in 1,000 drop one (CloudDiamonds 2 in 1,000).
A StarBox holds one random gem: usually normal, sometimes Refined, rarely Super.
An AncestorBox holds a random gem, a Meteor, a MeteorTear, 150,000 gold or a DragonBall.
FortuneTeller, Twin City (337,720) and Maggie, Lineup Pass (19,19)
A MoonBox. Open it with 3 free bag spaces for 3 Meteors, or for a Refined, Unique or Elite SoftBoots, GoldRing, BrassHeavyRing, BrassBracelet, ThreadNecklace or PurpleBag (rarely a Refined one with 1 socket).
Each trip is random, so you can land in a tactic you already have.
In the Death tactic without all 6 tokens, the only way out is to die.
Exorcist, Bird Island (715,584)
A team with all 5 of these classes: Trojan, Warrior, Archer, Water Taoist and Fire Taoist.
The Ancient Devil drops 6 Meteors, or 1 time in 20 a DragonBall.
Each player can get one Amulet a day.
There is no guard for Ninjas or Monks, so they cannot take a test.
GreenSnake, Bird Island (678,966)
The Snake King stole the Ape King's treasure, and he is very powerful.
The Snake King is level 120.
OldMiner, Phoenix Castle (907,546) and GeneralJudd, Twin City (396,233)
SecretCommand: 10 Meteors.
RoyalSword and PinetumPicture: 6 Meteors.
RoyalSword: 5 Meteors.
PinetumPicture and AsterNecklace: 2 Meteors.
AsterNecklace or PinetumPicture: 1 Meteor, sometimes with 20,000 or 50,000 gold.
GeneralJudd needs free bag space for the Meteors.
The SecretCommand rarely gives a DragonBall instead of Meteors.
SolarSaint, Ape City (532,480)
One of these: a 1 socket Super weapon of the kind you have the highest weapon skill in, a 1 socket Elite armor for your class, an ExpBall, a DragonBall, a PrayingStone(M) or a PrayingStone(L).
The ExpBall comes up twice as often as each other prize.
If you die while you hold the DarkHorn, you drop it.
Handing in the DarkHorn ends Dis City.
TCCaptain, Twin City (435,438): up to level 25. PCCaptain, Phoenix Castle (227,257): 26 to 45. ACCaptain, Ape City (566,620): 46 to 65. DCCaptain, Desert City (476,631): 66 to 86. BICaptain, Bird Island (791,566): 86 to 100. MCCaptain, Desert City (80,318): 100 to 120.
Take a jar from the captain of your level and kill the monsters he asks for.
Up to 3 jars a day.
Experience.
CloudSaint, Market (205,213)
Level 120 and up.
Take his contract and kill the monsters, stage by stage: 600, 900, 1,300 and 1,800 kills.
Once a day.
The experience of 2 EXP balls and 7 Meteors.
UnknownMan, Market (212,204)
Below level 130.
Give him 100 gold first.
Once a day he turns DragonBalls into experience: 1 DragonBall below level 100, 2 from level 100.
OnlinePoints, Twin City (421,378)
Pick the character that collects your Online Points.
See the top 5, and trade your points for rewards.
Welcome Lord, Birth Village (87,41)
New accounts, once.
10 EXP Balls and 1 day of VIP Silver.
28 days of rewards.
After all 28 days you can reset it. A reset removes an active Prima.
Donate gold or CPs in the Nobility window. 1 CP counts as 50,000 gold.
Your rank comes from your place among all donors.
King: the top 5 donors.
Prince: places 6 to 17.
Duke: places 18 to 60.
Earl: 200,000,000 gold donated. Baron: 100,000,000. Knight: 30,000,000.
A rank adds Battle Power: King 12, Prince 9, Duke 7, Earl 5, Baron 3, Knight 1.
The Battle Power of your rank does not count on the Nobility War map.
How to open sockets, add and remove gems, compose, enchant and bless your gear.



ArtisanOu, Bird Island (756,545), opens sockets in the weapon you wear: 1 DragonBall for the first socket, 5 DragonBalls for the second.
Upgrading an item builds up its chance to open its next socket: every DragonBall quality upgrade and every Meteor or MeteorScroll level upgrade at ArtisanWind, Twin City (421,352), or at MagicArtisan, Market (179,208).
WeaponMaster, Market (178,192), raises the level of an item you wear for 1 DragonBall, and that builds up the chance too.
The first socket opens much sooner than the second.
On average the first socket opens after about 44 DragonBall quality upgrades, or about 140 Meteor or MeteorScroll level upgrades.
The second socket takes longer: about 119 DragonBall quality upgrades on average, or about 376 Meteor or MeteorScroll level upgrades.
A failed upgrade still adds to the chance, but a socket only opens on an upgrade that works. The count starts again after a socket opens.
Repair the item first: a damaged item cannot be upgraded.
At ArtisanWind a failed upgrade halves the item's durability.
Some rewards already have a socket open: the StarSword trade and the MoonBox (see Quests).
ArtisanWu, Phoenix Castle (242,237)
Click ArtisanWu to open the gem window, then set the gem into your item.
The item needs an open socket, and the item and the gem must be in your bag.
The gem goes into the first empty socket.
Any Phoenix, Dragon, Fury, Rainbow, Kylin, Violet, Moon or Tortoise Gem works: normal, refined or super.
Gems go into headgear, necklaces and bags, armor, weapons and shields, rings and bracelets, and boots. Not into bottles, garments or accessories.
ArtisanWu, Phoenix Castle (242,237)
Take the gem out of its socket in the same gem window.
The gem is destroyed. It does not come back to your bag.
The socket stays open for a new gem.
The item must be in your bag.
WuxingOven, Market (212,178) and (320,224)
The most is +12.
From +9 it takes points: +9 to +10 takes 2,700 points, +10 to +11 takes 5,500 and +11 to +12 takes 9,000.
A minor is worth: +1 10 points, +2 40, +3 120, +4 360, +5 1,080, +6 3,240, +7 9,720, +8 or more 29,160. So one +6 minor takes a +9 item to +10.
Points left over after a plus stay on the item for the next one.
Compose one minor at a time. The minor must be +1 or more. A locked or bound item cannot be a minor.
Garments and accessories cannot be composed.
Steeds compose with another steed of +1 or more.
WuxingOven, Market (212,178) and (320,224)
The bonus is random, by gem:
Any normal gem: 1 to 59.
Refined: Dragon 100 to 159, Rainbow 80 to 129, Phoenix, Violet or Moon 60 to 109, Fury, Kylin or Tortoise 40 to 89.
Super: Dragon 200 to 255, Phoenix, Fury, Rainbow or Tortoise 170 to 229, Violet or Moon 140 to 199, Kylin 70 to 119.
The new bonus takes the place of the old one, even when it is lower.
The item must be in your bag. Not for bottles, garments, fans, towers, steeds or accessories.
Ethereal, Market (320,228)
Your first -1 comes from picking Blessed reborn at your first reborn. It goes on a random item you wear that has no -1 yet.
Monsters can also drop items with -1, and a Super item that a monster drops already has -5.
Ethereal raises a blessed item you wear with Super Tortoise Gems: -1 to -3 for 1 gem, -3 to -5 for 3 gems, -5 to -7 for 5 gems.
Ethereal cannot bless an item that has no -1 yet.
The most is -7.
Wear the item when you talk to Ethereal.
The second set has its own head, necklace, armor, right weapon, left weapon, ring, bottle, boots and garment.
The Fan, Tower and the two weapon accessories stay on with both sets.
An empty slot in your second set uses the piece from your main set. A weapon from your main set is used only when it fits with the weapon in your other hand.
A piece you put in your second set counts in place of the main piece in that slot. For example, a Cap in your second set counts instead of your main head piece.
The second set window shows only the pieces in your second set. The main pieces it uses still count, even though the window does not show them.
If your second set has a left weapon, it also needs a right weapon.
You cannot switch while flying.
Every piece in your second set must fit your level and class, or you cannot switch.
CPs, CL Tokens, garments, accessories and glowing names.
Buy CPs on the Donate page of this website.
Claim them in the game from PrizeOfficer, Market (185,170).
CPs are spent in the CPs shops, for example Accessory, Market (240,255), Soul Master, Market (198,213) and MountRetailer in the Stables (19,29).
Garments, accessories, name styles and mounts in the shop below are bought with CL Tokens.
Buy CL Tokens on the Donate page of this website, then claim them from PrizeOfficer, Market (185,170).
The shop window shows how many CL Tokens you have.
VIP Garments, Market (193,170)
Items cost from 1 to 15 CL Tokens. Most cost 5 or 10.
Some items are only for male or only for female characters. The shop marks them.
The same shop also has a Mount Collection.
Keep a free slot in your bag.
VIP Garments, Market (193,170)
There are 53 styles to buy, and the Default style is free.
You keep every style you buy, and you can switch between them for free at any time.
A Black Market stall closes by itself 14 days after it opens.
With the 30-day Gold VIP, your stall closes after 30 days instead.
Items that did not sell go to your Claims tab.
A stall closes right away when its last item sells.
A booth left open with the offline button also closes after 14 days, or 30 days with the 30-day Gold VIP.
Booths you sit on yourself are not changed.